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SPOMENIK MONUMENT DATABASE

SPOMENIK MONUMENT DATABASE, out this week from FUEL Publishing, chronicles the massive, brutalist war memorials spread across the former Yugoslavia. While “spomenik” simply means “memorial” in Serbo-Croatian, the word has come to be associated with the particular form these monuments took from the 1960s to the 1980s: wildly asymmetrical abstract constructions of concrete, stone and metal, often placed incongruously in remote, pastoral settings.

John Peck
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BRUTALIST ARCHITECTURE OF TALLINN

THE COMMUNIST GOVERNMENTS in both the Baltics and Yugoslavia went on a spree of monument-building in the decades after WWII, which, when the ruling paradigms collapsed in the early 1990s, became fraught symbols of a tangled past in the power vacuum of the present. While some of the monuments in these regions were destroyed and others were moved or built around, most have been simply left to age themselves into obsolescence. When the material is concrete, however, the aging-out game can be a long one.

John Peck
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PHOTO GALLERY: HELSINKI NEON AND SIGNAGE

HELSINKI, WITH ITS months-long stretches containing more darkness than light, is a natural fit for neon lighting. For businesses operating in the dark winter months, neon serves as a beacon that invites customers in from the cold. In contrast to other cities, where neon often takes on splashier forms, much of Helsinki’s neon is set in orderly sans-serifs, though here and there bursts of cursive and other stylized types still break through.

John Peck
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A BRIEF GUIDE TO SILENT FILM IN BERLIN

FROM THE VERY earliest days of film, Berlin has made essential contributions to the medium, as both a center of production and a filming location. One of the most legendary silent films of all time, The Cabinet of Dr. Caligari, was made in Weißensee in 1920, part of a golden age when hundreds of films were produced in Berlin’s “Little Hollywood”.

John Peck
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SAMOROST: SPACE IS THE PLACE

THE UNIVERSE IN which the three Samorost games takes place is a heady blend of psychedelia, space-based sci-fi, and charming (if often dark) fable-like stories. Aesthetically, the games are like modernist Czech film posters come to life, pairing strange, twisted landscapes with archetypal, folkloric characters, all backgrounded by the blackness of space.

John Peck
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