Press ESC to close

0

HONG KONG MODERN

FOR STUDENTS AND aficionados of architecture, Hong Kong offers a dizzying array of building types, with starkly different styles juxtaposed side-by-side or even within single buildings. While such diversity of architectural typologies is not surprising given Hong Kong’s unique history of competing influences, it is nonetheless unique among world cities in the sheer magnitude at which it has attempted to scale its building projects to an ever-growing population. With the largest of the city’s ubiquitous residential towers housing in excess of 10,000 people, and combined multitower estates holding hundreds of thousands in all, there are few other cities in the world that can match it in terms of sheer verticality and density.

John Peck
Continue Reading
0

TOUCH WOOD: LIVES AND AFTERLIVES OF TREES

AS THE CURRENT century plays out and the need for sustainability in architecture becomes more urgent, it is increasingly important to take the full life cycles of buildings into account. It is not enough for a building’s post-construction existence to meet base levels of energy efficiency; the materials and processes used to build it, as well as the source of those materials, must be sustainable as well. As resources go, wood is unrivaled its potential to either dramatically raise or drastically lower the carbon footprint of buildings, both before and after they are completed.

John Peck
Continue Reading
0

RETROTOPIA: DESIGN FOR SOCIALIST SPACES

Now open at Berlin’s Kunstgewerbemuseum, Retrotopia: Design for Socialist Spaces is “a collaborative exhibition project that looks at the role and influence of design in the countries of the former Eastern Bloc and former Yugoslavia between the 1950s and the 1980s.” The exhibit features photographs, objects, and recreations of designed spaces from throughout the Soviet bloc, and includes many designs that never made it past the concepting and drafting phases.

John Peck
Continue Reading
0

INFERNAL DOMESTIC: HR GIGER BY CAMILLE VIVIER

HR Giger (1940–2014) is best known for the nightmarish creatures and environments of 1979’s Alien, and more broadly for his transgressive (yet deeply stylized and stylish) paintings on broadly “biomechanical” themes. Much of Giger’s work, which in addition to the paintings and drawings for which he was best known included sculpture, industrial art, and even furniture, was created in his Zurich home studio, which he transformed over the decades into a real-world embodiment of his aesthetic.

John Peck
Continue Reading
0

OHRAI NORIYOSHI: GREEN UNIVERSE

Noriyoshi Ohrai (1935-2015) was a Japanese poster artist and illustrator known for his vivid work that elevated mainstream sci-fi and action tropes into hallucinatory, richly detailed compositions. In addition to his well-known posters for Star Wars and Godzilla, he created promotional artwork for thousands of films from Japan and around the world.

John Peck
Continue Reading
0

INTERVIEW: JAMES J. CONWAY OF RIXDORF EDITIONS

FOUNDED IN BERLIN in 2017, Rixdorf Editions is an independent press dedicated to publishing neglected German texts of the late 19th and early 20th century in new English translations. In focusing on previously untranslated works of the pre-Weimar “Wilhelmine” era, the press sheds light on a literary era that is often overlooked, despite having produced writing as startlingly creative and groundbreaking – if not more so – than the more famous movements that would follow.

John Peck
Continue Reading
0

TOSHI OMAGARI DISCUSSES “ARCADE GAME TYPOGRAPHY”

IN-GAME TYPOGRAPHY of the arcade age played a role similar to that of neon signs in decades prior: to grab the attention of passersby, define brands and products, and above all make a unique aesthetic statement within the limits of its technology. Arcade games had to not only stand out in dark rooms and corridors, they had to compete side-by-side against other games, and along with eye-catching cabinet designs and sound blaring through speakers, a game’s onscreen display – called “attract mode” – was its primary means of drawing in paying customers. Typography played an essential role in drawing in players and convincing them to spend that first quarter – and after they had done so, in displaying essential information, providing encouragement, and keeping score. For those with enough skills, the experience of entering one’s initials on a semi-permanent High Score screen provided the ultimate type-based endorphin rush.

John Peck
Continue Reading
0

UKRAINIAN RAILROAD LADIES: A TRIP THROUGH THE PAST

IN UKRAINIAN RAILROAD LADIES, photographer Sasha Maslov documents the female workers of Ukraine’s national railway system in photographs that are both exquisitely arranged and highly personal. While brightly-colored uniforms serve as the initial focus, offering a vivid palette of Soviet-era contrasting pastels, the women themselves shine through as the true subjects, standing proudly against an equally-colorful array of backdrops.

John Peck
Continue Reading