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Fallout

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PRINTING POST-APOCALYPSE

IN THE RETRO-futuristic, post-apocalyptic world of the Fallout series, legible printed matter is a rare and valuable commodity. Finding an intact magazine or comic book gives valuable stats and perks, from increased know-how with machines to improved conversation skills to unlockable tattoos. Presumably, most books and magazines were far too delicate to survive the nuclear apocalypse, appearing as the junk-class items “burnt book” and “burnt trade magazine” (though the high-Nordic-fantasy world of Skyrim, also from Bethesda, certainly has its share of “Ruined Books” as well).

John Peck
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POCKET KINGDOMS: REIMAGINING MOBILE GAMES

FOR SUCH A new medium, mobile games have already gathered quite the set of negative connotations. At best, they’re regarded as the EPs of the gaming world, tiding players over until the LP comes out, or released simultaneously as bonus material (Fallout Shelter is an example of the former, the GTAV app of the latter). At worst, the commentariat derides new mobile ventures as a cynical cash-grab, particularly when they’re tied to a pre-existing series. Between the two extremes, they tend to be viewed as a necessary industry-wide evil to which even revered giants like Nintendo must pay tribute if they hope to survive.

John Peck
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