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HORIZON ZERO DAWN: COLLECTOR’S EDITION GUIDE

GAME GUIDES OCCUPY a unique space in the present-day videogame universe. As with the guidebook industry as a whole (including everything from travel guides and maps to cookbooks, legal guides, and repair manuals), the option to simply consult an online forum is nearly always present. The result is a greater pressure on printed guides to offer beauty and substance, and to exist as complementary projects that stand on their own. 

John Peck
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NES/FAMICOM: A VISUAL COMPENDIUM

CLOCKING IN AT 536 pages, NES/Famicom: A Visual Compendium offers a wealth of retro goodness for die-hard gamers, nostalgia seekers, and pixel-art fans alike. In addition to its eye-popping visuals, the book includes features on major developers like Konami and Capcom, extensive box art, interviews with developers from both Japan and the west, and fan tributes both written and visual.

John Peck
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THE INDUSTRIAL CATHEDRALS OF PETER BEHRENS

CONSIDERED BY SOME to be the world’s first industrial designer, Peter Behrens (1868-1940) is also one of the giants of modern German architecture. His legacy looms especially large in Berlin, where two massive building complexes—the Turbinenfabrik in Moabit and the AEG Humboldthain campus in Wedding—tower monumentally over their respective neighborhoods.

John Peck
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HANSAVIERTEL: THE SPIRIT OF ’57

The Interbau (International Building Exhibition) of 1957 was a bold attempt to not only rebuild but also re-modernize Hansaviertel, the bulb-shaped section of Berlin-Tiergarten that had been devastated by Allied bombs during the war. Designed by a team of modernist architects including Le Corbusier, Oskar Niemeyer, and Walter Gropius, the project presented its angular, geometric, and frequently colorful designs as a Western counterpoint to the grandiose neoclassical rebuild of Karl-Marx-Allee in the Soviet Quarter.

John Peck
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THE ART OF ATARI

GROWING UP, I had a closer-than-usual relationship with Atari’s games: with a close family member who worked at the then-young Silicon Valley company, I had access to dozens of games, sometimes even in pre-release builds. With most of the games I played existing only on floppy disks, this mind-bending cover art (not to mention any sort of packaging, background info, or instruction manual) was totally absent from the experience. This meant contending not only with the games’ built-in learning curves, but also figuring out the frequently bizarre lore and background stories of the games only through their totemic, rudimentary pixel art. 

John Peck
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THE WONDERFUL WORLD OF BERLIN TYPOGRAPHY

Berlin Typography is a project dedicated to celebrating the incredible range of sign-based type that proliferates throughout the German capital. It reveals an astounding range of typefaces, ranging from traditional blackletter to midcentury sans-serifs to a bewildering spread of outliers (with a particular soft spot for cursive neon, a signature Berlin aesthetic if there ever was one). 

The project’s tagline, “Words and the City”, evokes the corporeal nature of urban signage, with numerous pictures revealing the particular detail given to punctuation, umlauts, and the uniquely German Eszett (ß).

John Peck
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