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DUNGEONS AND DRAGONS ART AND ARCANA: A VISUAL HISTORY

WHEN IT COMES to truly iconic touchstones of fantasy and sci-fi, Dungeons and Dragons is in a plane of its own. After four-plus decades of existence, the cultural significance of its universe is rivaled by only a small handful of other heavy hitters like Lord of the Rings and Star Wars. Its early design and aesthetics borrowed liberally from Robert E. Howard’s Conan series, pulp novels and comics, and of course Tolkien, but its DNA – its “source code” – were the rigorous rulesets of the strategic wargaming community, which preceded it by decades.

John Peck
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THE ART OF POINT-AND-CLICK ADVENTURE GAMES

THE UK-BASED Bitmap Books is steadily becoming one of the foremost chroniclers of everything that falls under the umbrella of “retro gaming”. Their exhaustive, full-color volumes trace various threads running through the history of videogames, and while the majority of their titles are dedicated to a specific console, other volumes cover everything from vintage arcade cabinets to the lost world of game box art.

John Peck
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PHOTO GALLERY: HELSINKI NEON AND SIGNAGE

HELSINKI, WITH ITS months-long stretches containing more darkness than light, is a natural fit for neon lighting. For businesses operating in the dark winter months, neon serves as a beacon that invites customers in from the cold. In contrast to other cities, where neon often takes on splashier forms, much of Helsinki’s neon is set in orderly sans-serifs, though here and there bursts of cursive and other stylized types still break through.

John Peck
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A BRIEF GUIDE TO SILENT FILM IN BERLIN

FROM THE VERY earliest days of film, Berlin has made essential contributions to the medium, as both a center of production and a filming location. One of the most legendary silent films of all time, The Cabinet of Dr. Caligari, was made in Weißensee in 1920, part of a golden age when hundreds of films were produced in Berlin’s “Little Hollywood”.

John Peck
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SAMOROST: SPACE IS THE PLACE

THE UNIVERSE IN which the three Samorost games takes place is a heady blend of psychedelia, space-based sci-fi, and charming (if often dark) fable-like stories. Aesthetically, the games are like modernist Czech film posters come to life, pairing strange, twisted landscapes with archetypal, folkloric characters, all backgrounded by the blackness of space.

John Peck
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