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VIDEO/ART: THE FIRST FIFTY YEARS

BARBARA LONDON’S VIDEO/ART: The First Fifty Years is both a personal memoir and a history of an artistic medium from its genesis to the present. The effortlessness with which these two undertakings coexist is a testament to London’s lifelong commitment to her subject matter: as the founder of NY MOMA’s video programs, she was instrumental in bringing a once-underground art form into the broader establishment.

New York in the 1970s was arguably the global epicenter of the fledgling new art form, with artists such as Nam June Paik, Beryl Korot, and Mary Lucier at the forefront.

John Peck
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SOVIET ASIA

TOWERING CONCRETE SCULPTURES inlaid with bright tiles, Brutalist housing blocks adorned with intricate patterns: the structures of post-Soviet Central Asia are a study in east-west contrasts, and include some of the stranger relics of the Cold War era.

John Peck
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PHOTO GALLERY: RÜMMLER’S U7

THE U7 IN its current form was largely a product of Cold War-era West Berlin, and is arguably the most “West Berlin” of all U-Bahn lines. Despite being Berlin’s longest U-Bahn line (as well as one of the longest underground urban rail lines in all of Europe at 31.8 kilometers), every single one of its stations, from Rudow in the southeast to Rathaus Spandau in the northwest, falls within the borders of the former West Berlin.

John Peck
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PHOTO GALLERY: SIEMENSSTADT ABANDONED STATION

THE SIEMENSBAHN WAS a short, “spur”-style urban railroad that served Berlin’s northwestern district of Siemsstadt from 1929 until 1980. Consisting of only three stations, it originated at Jungfernheide (a still-active station on the present-day Ringbahn), crossing the Spree and passing through the Wernerwerk and Siemensstadt stations before ending at Gartenfeld.

John Peck
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THE CRPG BOOK

THE CRPG BOOK, from the UK’s Bitmap Books, is the culmination of years of work by over a hundred contributors. It’s one of the most comprehensive histories of CRPGs ever written, and features in-depth review-style writeups of over 400 games, along with essays on the ancient history of role-playing games (going all the way back to the Prussian Empire), the early days of MUDs (multi-user dungeons, the earliest online games), the archaic but impressive PLATO computer system, and the importance of paper manuals and hand-drawn maps.

John Peck
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EASTERN BLOCKS: CONCRETE LANDSCAPES OF THE FORMER EASTERN BLOC

BRUTALIST ARCHITECTURE IS experiencing something of a renaissance – or at the very least, a zombified second coming. With the opening of formerly sequestered countries in the Eastern Bloc and the ease of taking and sharing digital photos, hulking tower flats and concrete curiosities have emerged from behind the Iron Curtain. In the words of the authors, “The Iron Curtain was understood in the West as The Concrete Curtain. Everything behind it was perceived as mass produced and grey.”

John Peck
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PRINTING POST-APOCALYPSE

IN THE RETRO-futuristic, post-apocalyptic world of the Fallout series, legible printed matter is a rare and valuable commodity. Finding an intact magazine or comic book gives valuable stats and perks, from increased know-how with machines to improved conversation skills to unlockable tattoos. Presumably, most books and magazines were far too delicate to survive the nuclear apocalypse, appearing as the junk-class items “burnt book” and “burnt trade magazine” (though the high-Nordic-fantasy world of Skyrim, also from Bethesda, certainly has its share of “Ruined Books” as well).

John Peck
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